Week 19 of ARC Raiders Trials started on March 9, 2026, bringing five new challenges that test map knowledge, combat skills, and loot hunting across several maps. Running until March 16, these trials reward points for actions like opening containers, damaging ARCs, and clearing swarms. Each trial requires 4,000 points for three stars and the chance to earn Epic blueprints. Map conditions like Locked Gate double your points, so timing runs carefully can help you hit the leaderboards without grinding endlessly ARC Raiders Coins.
The first trial, "Open containers inside the traffic tunnels," is only available on The Blue Gate map during the Locked Gate event at 02:00, 08:00, 14:00, or 20:00 UTC. Head straight to the central tunnels near the spawn, skipping side paths, and focus on the locked sections with 20+ containers. Use a lightweight setup like the SMG-45 with extended mags and a grappling hook for faster movement. Breach doors quietly to avoid alerting Rocketeers, then smash crates for 50–100 points each, especially under double-point conditions. A quick 15-minute run can net over 4,000 points, and doing it solo or in a duo helps manage enemies.
The "Search Raider Caches" trial works on any map but is easiest on Dam Battlegrounds or Spaceport during Lush Blooms (09:00 or 21:00 UTC on Dam). Glowing orange caches spawn in high-loot locations like bunkers or crashed dropships, usually guarded by Ticks. Listen for the humming cue to spot them from a distance. Bring a silenced pistol and proximity mines, hug walls to flank enemies, and hack caches for 200 points base (400 with modifiers). Chaining three to five caches per drop makes three stars very achievable. You can combine this with Swamp destroy tasks in Dam for extra points.
The "Damage Rocketeers, Leapers, or Bastions" trial is best on Stella Montis or Buried City, where these minibosses patrol in pairs. Bring burst damage weapons like the railgun or Showstopper grenade launcher. Stun them with grenades first, then deal 2,000+ damage per elite. Each hit gives 150–300 points, doubled during Night Raid events (check Spaceport at 01:00 or 17:00 UTC). Focus on Leapers in tight tunnels for clustered spawns. A squad of three can cycle through 10+ kills per run, easily hitting 4,000 points while taking down Ticks on the side.
"Destroy Ticks" is simple on Blue Gate or Dam, where nests spawn during Electromagnetic Storm (Blue Gate at 09:00 UTC). Ticks explode on death, so use AoE weapons like flamethrowers or cluster grenades from a safe spot. Each nest has about 20 Ticks, giving 1,000 points, and nests respawn every two minutes. Keep moving with jetpack boots to dodge attacks, and you can combine this with Bastion fights for extra points. Clearing three nests with modifiers can earn your three stars in one run.
Lastly, "Destroy ARC enemies in the Swamp (Dam Battlegrounds)" turns the flooded Dam into a kill zone, especially during Lush Blooms. Use a waterproof SMG and drone scanner to spot hidden Spiders or Hornets in murky water, focusing on clusters near central wrecks for 500 points each. Use elevated pipes to avoid taking damage and extract via boat for efficiency. This works well alongside Raider Caches in swamp shacks cheap ARC Raiders gear.
For maximum efficiency, chain maps: Blue Gate for tunnels and caches, Dam for swamp and Ticks, Stella for minibosses, and always sync runs to UTC event times for double-point multipliers. With 20–30 minute runs, you can three-star every trial, climb the ranks, and earn Uncommon-to-Epic loot, setting you up well for Expedition 3. Smart planning and timing will reward you more than brute force.
| No comments yet. Be the first. |